Beast Of The Week Chaob
On this day that the Mayans did not imagine would be the end of the world, but innumerable league deceptively hold that they did (and I'm stationary acquaint with typing this at 20 report to midnight atypical time), how about a Worm stimulated by Mayan mythology? There's not appreciably out donate, but a quick Google ravage netted me the accepted wisdom. The Chaob, the four gods of the winds, were held to be strong to one day annihilate the world. Sounds lift. Now to turn them happening a monster for D&D!

CHAOB*

AC: 0 (20)

HD: 5**

Move: 120 (40) fly 480 (160)

Attacks: 2 blows

Damage: 1d10/1d10

No. Appearing: 1d4 (1d4)

Obstruct As: F5

Morale: 9 or extra

Ill-gotten gains Type: B

Alignment: Frenzied

XP: 425

Chaob are fair, near to the ground humanoid tidings from the Critical Equal of Air. They are sooner bulky than humans, averaging 7' grown-up. They can fly without needing to ask at strong-tasting speediness. In encounter, they concentrated effort with buffets of spiral from their fists. Each can furthermore use the supervision magical powers: "Stop" 3/day, "Ice Storm/Wall" 3/day, "Enclose Fib" 1/day, "Quiver "1/week. Once encountered in groups, Chaob mentality to be extra aggressive. Lessening depression rolls by 1 and drum up mood by 1 for each chaob in a group especially the early. If they do not concentrated effort fast, chaobs can be bargained with to perform services for parties, but definite if they can be lucrative in magic items or art significant of at lowest 1,000 gp service for each hour of service rendered.

Reference: paganism-new-age.blogspot.com


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