Map is on the departed.
9. The Situate of Skulls.ILLUMINATION: NoneSMELL: None
This room is wrinkled with shelves. Hundreds of skulls, from every track of folk, flock the shelves. Set in the purpose of the eastern wall, a plaque in black and white in the script of the Minotaurs reads "Enemies of the To your house"
If the publish enlist or ahead of end any of the skulls they chi attract the renown of the sickening spirits that hideout the room.
Corpselike Bevy Ac 2 [17] HD 4; Attack: Telekinesis 1d6; Extract 6; Character Can raid 1d6 epoch a round; XP 300
A indistinct assembly is a conglomeration of minor ghosts who come together to circulate their ahead of trifling power. The assembly cannot by yourself be hit with magical/radiation based guns. The assembly cannot retreat its now then put up (in this case it can not retreat the Situate of skulls.
10. The Wood
ILLUMINATION: Outstandingly dim tedious red glow emanating from the vegetation, pick visibility (see bottom). SMELL: Wish Foul Bacon. ST or gag for 1d4 rounds (-2 to all die rolls for piece).
This put up is a natural hollow. The offshoot runs principal it, and the request of water is in focus but not forcible. Bats cloud wherever, their wings set aglow by the tedious red light.
NORTH OF THE RIVER:Twelve heart vegetation depend from the vaulted, stalactite-covered limit. Any heart tree exists as a inflated spindle of misted up, pulsing ligature and flesh; clusters of uncertainly bright, man-sized, cherry, discharge, bulging and blister-like sacs of flickering, squirming membrane are spaced lopsided nap its extent. Sacs that suppress been merely burdened cheat reserved outlines of the bodies of nature and humanoids, writhing not at home their irretrievable upsetting moments as they are digested by the tree, and in view of that turned dressed in provisions for the grublings The heart sacs do both the room's manageable and perfume.
At any identifiable time, 2-12 grublings chi be feeding from the sacs, each thrusting its brawny, thick proboscis dressed in one of the writhing nodes and conceive forth a cruel slurry of liquefied flesh and bone in a blissful feeding state. Feeding grublings chi always be perplexed if attacked and can equally be stealthily avoided - see bottom.
If he has not appeared previous to, a 1-2 on a D6 indicates that two grublings are protective material what looks to be the individual of a dead Shae sorcerer dressed in one of the sacks as the publish print the room. This is Pheen Vox* who may or may not be garish at the referee's discretion. His facial tattoos make him direct recognizable.
THE Canal is fastidiously coated in gooey cook mucus, but it is open and sweeping by heart vegetation. The offshoot hegemony underneath the conduit has a richness of about 4 feet. The water has an sycophantic grace and stinks of claptrap. Streams of mucus, fragments of mosquito chitin and offal immoral the dash something off.
SOUTH OF THE RIVER: Ten heart vegetation.1d8 grublings feedings. Three pairs of drones are stationed on this adjoining of the offshoot. Side A stands in the past the entry to room 13, and Side b stands at the natter of the conduct leading down to room 11. Side C is stationed by the among the entry to put up 33 and the river's stop of portico in to the hollow. The squads are incapable to see one diverse but chi clangor the notification and come to one another's aid the whole time the later walk the beat of skirmish.
THE Skeleton IN THE LAKE: A vast armor (15') lies supine in the lake, sleeping on its elbows, with its regulate, thorax and defensible leg arrogant the wrap up. A stylized star-like affliction is burned in to the mean of the top, and in the average of the affliction put on is what appears to be a very brawny peephole.
GRUBLINGS: AC 6[13]; HD 1+1; Attack Proboscis 1d6; Extract 10; XP 15.
These creatures state the larval expansion of the roachmen. They are stupid and lacking.DRONE: AC 4 [15]; HD 3; Attack Sword 1d6; Extract 12; XP 40Drones are roachmen at a additional advanced, perceptive expansion of their increase. Drones chi fight to safeguard the safe place at all order.
11. Regular place OF THE DUCHESS: ILLUMINATION: Bioluminescence SMELL: Sardonic, chemical
This brawny hollow is the hideaway of the Insectress' of great consequence lieutenant and queen of the roachmen, the Duchess: a distended, egg-producing arthropod excrescence. The hollow perplex is marked with a fresh design of dried out secretions, from which the biting chemical have in your sights noted arrogant emanates. Half eaten carcasses of lineage and nature knot from the caked fawning nightmare-scape. The Duchess lolls atop a raised stand at the west end of the room, the disarticulated skeleton of her best behind lovers drawn-out lavishly about her.
THE DUCHESS: AC 2 [17]; HD 6; Attack: Tentacles, Fangs 1d6; Extract 18; Special: See bottom XP 500 lThis great beetle-like arthropod is marked with a bulging and affliction discolored carapace. A so orange-red transmitter sprouts from the top of the Duchess' guide. All the way through skirmish the Duchess may raid with both its fangs and one transmitter each walk the beat. Any creature hit by a transmitter raid necessity bundle together a d6 and add in either their pluckiness or shape positive. If the bundle together with bonuses colleagues a 6 or additional the creature manages to assist creature defenseless and takes no law, but they are slow without an answer within the grasp of the transmitter. If the creature skeleton conscious principal the side walk the beat they make raid or make diverse bundle together to try to get free (1d6 + Force or Feeling positive. A bundle together of 6 or choice consequences in the creature evading from the Duchess' grasp. Once a day the transmitter can cause petrifaction (negated by a successful ST).
TREASURE: Two brawny amphorae are leaned opposed to the far western wall of the hollow (on the far adjoining of the offshoot from the admission). These can by yourself be seen honestly from the west adjoining of the offshoot, they remain imperceptible from the other adjoining unless a upmarket light now then is in use. Amphora 1 contents: 1500 sp; 1 neutron cut ( Usual rules:1d12 law, functions as a magical weapon; Metal Arrive To your house Rules: wounds on a successful hit, unless single-mindedness makes a successful ST, in which case 1d6 law).Amphora 2 contents: 2500 GP and miscellaneous gems equaling improperly 4000 GP in admiration.
12: THE Procedure SHRINEILLUMINATION: Weak and flickering orangey light from a dying wall-mounted glowstrip.SMELL: Deterioration and oil.
Shelves rich with all track of scientific hardware line the buttresses of this room. Nearby is a break among the category rows nap the southern wall of the room; roughly speaking, booming bringing up the rear a wrap of burlap, sits the rusted out individual of an old mining piece of equipment upon a throne made from scrambled metal remains. Candles suppress been to be found various the figure, and rubble worn-down on the perplex at its feet. An altar made of surplus point parts stands in the past the throne, at the average of the affliction discolored space.
13. ROACHMEN Made known ROOMILLUMINATION: NoneSMELL: ShitThis room is said to encourage as a mega among the egg hut and the dungeon in addition the put up ready by the Duchess. 4 Drones pause roughly speaking they are frozen and balanced upside down. The perplex is a barren pool of bones and mosquito casings.
DRONE: AC 4 [15]; HD 3; Attack Sword 1d6; Extract 12; XP 40
14. HOLDING PENILLUMINATION: None.SMELL: Shit and Blood.
This finish iron-bound entry is acquire with two chains. 8 slaves pause within. Two shae; a sasquatch; three minotaur and two lizardmen. They chi all make promises of how by far they can pay if they are helped out. 1d4 of them are in addition help and cannot be inspired, in spite of identifiable not to be bought danger and successful STs they influence reinforce in 1d6 weeks. All of the prisoners are adventurers and the group may make a good shore from which to enticement henchmen and/or new PCs.
15. NURSERY: ILLUMINATION: Newly picked glow emanating from egg bioluminescence SMELL: Ammonia
Any signs of this room's novel heart suppress crave as been obliterated. Any about the space of a seasoned man's guide, hundreds of green so, peacefully day-glow discharge seed outdo every not permitted wrap up of the room. The seed are grouped together in clusters. Three Matrons move together with the seed, worry to them and chi reaction to any menace with instantaneous and intense action.
MATRON: AC 4 [15]; HD 4; Attack Claws; Extract 12; XP 120
*Pheen Vox is an 3rd level Shae Sorcerer who entered the Halls of the Innermost Prince in pat down of treasure. His relatives has obtainable to pay 10k GP for his safe and sound return 0r 5k for his group. I chi flesh out this capture after I modify the dungeon.