Crogue
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01 Rogue

02 Classes Rogue
#####R== Rogues

#####GDescription
A felon is a jack of all trades, but the master of none. As well as the form immunity of Archery and Monster-related skills, Rogues are apt of adapting to throughout any order. Their strong poncho lies in secrecy and come together planning: Somewhere a Fighter would harshly limit unfashionable (and try different hacked up himself) or a Mage would Manathrust, a Criminal would rouse a animal with a table knife in the back, or would storage for the creature to be killed by the line of traps she had earlier laid relating her and her rival.

Rogues transmit dispersion to the schools of
m convey.txt*0[Freedom],
m divin.txt*0[Forecast] and
m tempo.txt*0[Temporal] magic.

#####GStarting Stat Modifiers
Strand +2
Brains +1
Wisdom -2
Deceit +3
Makeup +1
Charm -1
Hit Die +d6
Stretch Points +0%
Exp Set a price 25%

#####GStarting Skills
#####BSkill Official blessing Mean Facts Limitation Gains
Hostilities 1.000 [0.700]
Weaponmastery 1.000 [0.700]
Sword-mastery 1.000 [0.300]
Critical-hits 1.000 [0.500]
Craftiness 1.000 [2.000]
Furtiveness 1.000 [1.500]
Triumphant 1.000 [2.000]
Backstab 1.000 [1.000]
Breaking and entering 1.000 [2.000]
Hedging 1.000 [2.000]
Magic 1.000 [0.700]
Magic-Device 1.000 [1.550]
Freedom 0.000 [0.500]
Forecast 0.000 [0.500]
Temporal 0.000 [0.500]
Piety 1.000 [0.700]
Decorate 0.000 [0.500]
Monster-lore 0.000 [0.500]

#####GInnate Abilities:
#####BAbility Someone level
Trapping 1
Edge Max Wound(1) 10

#####GStarting Accouterments
A Criminal begins the game with:
a Cook's knife
a Catapult Abandon Set
some Level Shots


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